Unity3D - IOS Terrain and Graphics Test

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¿De qué trata Unity3D - IOS Terrain and Graphics Test?

Additional graphical elements of the scene include : real-time reflections on the water, image post-processing effects ( bloom, vignette, chromatic aberration, blurring ), fog, and ambient particles.
The scene is lit with one directional light plus ambient light. Shadows are baked-in.
To further push the device, I added a projectile launcher which explodes into multiple objects. These are capsule colliders so the physics is relatively complex.
The whole scene runs at around 15-20 FPS.
Games on mobile devices rarely use this level of detail, and in particular the draw-distance. But this shows that detail and high level of polish are achievable with the iPhone 5 and equivalent mobile devices.
In general, post-processing effects such as bloom are not used in mobile games, but the performance hit here was relatively low. These kind of effects can greatly enhance the visual quality and polish and bring the game graphics closer to console-quality.

¿Podemos jugar Unity3D - IOS Terrain and Graphics Test en móviles?

No, Unity3D - IOS Terrain and Graphics Test está diseñado para jugarse en ordenadores con teclado o ratón.

¿Unity3D - IOS Terrain and Graphics Test se puede jugar gratis?

Sí, Unity3D - IOS Terrain and Graphics Test es gratis para jugar en Y8 y se ejecuta directamente en tu navegador.

¿Podemos jugar Unity3D - IOS Terrain and Graphics Test en pantalla completa?

Sí, Unity3D - IOS Terrain and Graphics Test se puede jugar en pantalla completa para una experiencia más inmersiva.
Añadido 10 ene 2017
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