Hey — I'm a solo developer who makes games. Just me, a keyboard, and an embarrassing number of open tabs.
I spend most of my meaningful time thinking about how a game should feel — the little moments that make someone smile, groan, or come back for one more run. Getting that right takes a lot of quiet, obsessive iteration. I don't mind.
The best part of this work isn't shipping — it's watching someone play something I built and seeing them genuinely enjoy it. That's the whole point.